![]() The new effect makes it easier to find the source of the ping. In the Public Test for Update 0.11.4, we tested a change to the sonar ping visual effect from enemy submarines: instead of displaying the ping itself in real time, an effect is played on the water surface near to where the ping was emitted. New mechanics for displaying the source of enemy sonar pings ![]() The minimum airstrike depth charge drop distance for battleships has been changed to 500 m, like cruisers.Increased the damage dealt by airstrike depth charges in the outermost part of their damage radius.The damage radius of ship-dropped depth charges has been significantly increased: 450 to 800 m.Added a warning when a collision is possible when transitioning to a selected depth.Īnti-submarine gameplay and submarine survivabilityĪfter some analysis of their combat effectiveness, we’re reducing the survivability of submarines in Update 0.11.4:.Added a marker on the depth meter displaying the depth at which the sea floor under the submarine is located, as long as the seafloor above the submarine’s maximum depth.Added a warning icon when aiming a sonar ping in a direction that intercepts with an island, similar to the one used for main battery guns.In order to unclutter the interface, the animation associated with a sonar ping hitting a target has been toned down for ships which currently have active pinged sector, and the sound effect for them has been removed. ![]() ![]()
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